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Enginator (Custom Game Engine)
Core Language & Math
- C++ (C++17)
- GLM (OpenGL Mathematics)
Scripting & Data
- Lua
- LuaBridge
- RapidJSON
Rendering, Media, & Input
- SDL2
Middleware Integration
- DragonBones
Games
Models
About
Hello there! I'm a Computer Science student at the University of Michigan with a passion for game development. I have a wide skillset based on my internship and project experience including UI, AI, Systems Engineering, and Data Management. On the technical art side, I have experience in Blender with 3D Modeling, Rigging, Animation, and Shaders. My primary engine is Unity but I've worked with both Unreal Engine and Godot. My main languages are C++, C#, and Python but I also have web experience with HTML/CSS/JavaScript combined with Vue.js and Bootstrap.
Contact Me
Feel free to reach out!
You can email me at isrichards6@gmail.com or connect with me on LinkedIn.